//==============================================================================
// pine tree_anim.txt
//==============================================================================

//==============================================================================
define Roots
{
   set hotspot
   {
      version
      {
//         Visual World A Tree Root
      }
   }  
}

//==============================================================================
define snowleaf
{
   set hotspot
   {
      version
      {
         Visualparticle sfx a pinetree snow
      }
   }
}

//==============================================================================
define barksplash
{
   set hotspot
   {
      version
      {
        Visualparticle sfx a pinetree bark
      }
   }
}

//==============================================================================
define hatchetspark
{
   set hotspot
   {
      version
      {
        Visualparticle sfx a hatchet spark 2
      }
   }}
}

//==============================================================================
define snowdust
{
   SetSelector none
   {
       VariationLogic
       set hotspot
       {
          version
          {
             VisualParticle sfx frostdust
          }
       }
       set hotspot
       {
          version
          {
             VisualParticle sfx frostdust 2
          }
       }
   }
}

//==============================================================================
anim Idle
{
   SetSelector
   {
      VariationLogic
      set hotspot
      {
         version
         {
            Visual World N Pine F
         }
      }
      set hotspot
      {
         version
         {
            Visual World N Pine G
         }
      }
      set hotspot
      {
         version
         {
            Visual World N Pine H
         }
      }
      set hotspot
      {
         version
         {
            Visual World N Pine I
         }
      }
      set hotspot
      {
         version
         {
            Visual World N Pine Dead A
         }
      }
   }
}



//==============================================================================
anim Death
{
   SetSelector
   {
      VariationLogic
      set hotspot
      {
         version
         {
            Visual World N Pine F_falling
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag SpecificSoundSet 0.30 false TreeFalling checkVisible 
//-- end auto generated section
	    connect ATTACHPOINT hatchetspark HOTSPOT
	    connect CHIN snowleaf HOTSPOT
         }
      }
      set hotspot
      {
         version
         {
            Visual World N Pine G_falling
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag SpecificSoundSet 0.30 false TreeFalling checkVisible 
//-- end auto generated section
	    connect ATTACHPOINT hatchetspark HOTSPOT
	    connect CHIN snowleaf HOTSPOT
			}
      }
      set hotspot
      {
         version
         {
            Visual World N Pine H_falling
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag SpecificSoundSet 0.39 false TreeFalling checkVisible 
//-- end auto generated section
	    connect ATTACHPOINT hatchetspark HOTSPOT
	    connect CHIN snowleaf HOTSPOT
         }
      }
      set hotspot
      {
         version
         {
            Visual World N Pine I_falling
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag SpecificSoundSet 0.30 false TreeFalling checkVisible 
//-- end auto generated section
	    connect ATTACHPOINT hatchetspark HOTSPOT
	    connect CHIN snowleaf HOTSPOT
         }
      }
      set hotspot
      {
         version
         {
            Visual World N Pine Dead A_falling
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag SpecificSoundSet 0.60 false TreeFalling checkVisible 
//-- end auto generated section
	    connect ATTACHPOINT hatchetspark HOTSPOT
	    connect CHIN barksplash HOTSPOT
         }
      }
   }
}


//==============================================================================
anim Flail
{
   SetSelector
   {
      VariationLogic
      set hotspot
      {
         version
         {
            Visual World N Pine F_flail
			connect ATTACHPOINT Roots HOTSPOT
         }
      }
      set hotspot
      {
         version
         {
            Visual World N Pine G_flail
			connect ATTACHPOINT Roots HOTSPOT
		 }
      }
      set hotspot
      {
         version
         {
            Visual World N Pine H_flail
			connect ATTACHPOINT Roots HOTSPOT
		 }
      }
      set hotspot
      {
         version
         {
            Visual World N Pine I_flail
			connect ATTACHPOINT Roots HOTSPOT
         }
      }
   }
}